In this article, we’ll examine an animated, interactive project which covers many of the basics when dealing with JavaScript in Animate projects – including interactivity, playhead control, dynamic instantiation of symbol instances, and more! Writing JavaScript… in “Flash”? It’s important to note that Animate is not a JavaScript and web-centric application – but is rather a platform and language agnostic application for working across a variety of platforms. You use JavaScript in projects which require it, such as HTML5 Canvas and WebGL… but you can still use ActionScript on projects which are to be published for Flash Player or AIR, including AIR for Android and iOS – and Adobe continues to update these runtimes. For one thing, Animate is not a JavaScript only application. So why the current shift to JavaScript? Well, it isn’t exactly as simple as that. Selecting a region changes the language and/or content on HTML5 Canvas In Animate CC: JavaScript Basicsįor nearly 20 years, the programming language used within Animate (Flash Professional) projects has been ActionScript. You can also use ActionScript 2.0 or 3.0 to load sounds dynamically.įor more information, see attachSound (Sound.attachSound method) and loadSound (Sound.loadSound method)in ActionScript 2.0 Language Reference or Sound class in ActionScript 3.0 Language and Components Reference. You can load sounds and control sound playback using prewritten behaviors or media components the latter also provide a controller for stop, pause, rewind, and so on. You can also use the ActionScript® 2.0 onSoundComplete event or ActionScript® 3.0 soundComplete event to trigger an event based on the completion of a sound. You can use shared libraries to link a sound to multiple documents. Device sounds are encoded in the device’s natively supported audio format, such as MIDI, MFi, or SMAF. If you are creating Animate content for mobile devices, Animate also lets you include device sounds in your published SWF file. Stream sounds begin playing as soon as enough data for the first few frames has been downloaded stream sounds are synchronized to the Timeline for playing on a website. An event sound must download completely before it begins playing, and it continues playing until explicitly stopped. There are two types of sounds in Animate: event sounds and stream sounds. Add sounds to buttons to make them more interactive, and make sounds fade in and out for a more polished sound track. Make sounds that play continuously, independent of the Timeline, or use the Timeline to synchronize animation to a sound track. Quick share and publish your animationsĪdobe Animate offers several ways to use sound.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.
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